Star Wars : The Mandalorian

Pioneering the Shift to Virtual Production | バーチャルプロダクションへの移行の先駆者

The Mandalorian marked a major industry shift, proving virtual production could revolutionize filmmaking with LED volumes and real-time rendering. While my team worked in a traditional VFX capacity, this was my first exposure to the technology. Seeing its impact firsthand sparked my deeper interest, leading me to explore real-time filmmaking in the years that followed.

Project Credit

Concept Art, Environment, Digital Matte Painting Supervision & Creation

Star Wars : The Mandalorian

Pioneering the Shift to Virtual Production | バーチャルプロダクションへの移行の先駆者

The Mandalorian marked a major industry shift, proving virtual production could revolutionize filmmaking with LED volumes and real-time rendering. While my team worked in a traditional VFX capacity, this was my first exposure to the technology. Seeing its impact firsthand sparked my deeper interest, leading me to explore real-time filmmaking in the years that followed.

Project Credit

Concept Art, Environment, Digital Matte Painting Supervision & Creation

PXO BTS | VFX Breakdown

PXO BTS | VFX Breakdown

© CONTENT コンテンツ
(MJ-S10-01)
PROJECT BREAKDOWN プロジェクトの詳細
  • PROJECT BREAKDOWN

  • PROJECT BREAKDOWN

  • PROJECT BREAKDOWN

Ugnaught Ranch

アグノート牧場

This is the ranch where Ugnaught taught Mando how to ride a blurrg, utilizing a hero HDRI and bg mountain setup, the base was from Death Valley and DMP alterations I helped create and was then used throughout the sequence. We then did customized DMP on the land and added lots of puddles to make the ground muddy and wet, where the CG rendered assets then sat on top.

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The Blurrgs

ブラーグス

I helped the team with the final looks of the blurrgs and their variations. We actually explored a wide range of looks but ended up sticking a lot closer to the original look to stay true to the old designs. We explored eye variations, how to differentiate the domestic ones from the wild... markings, scars, paint marks etc, even given one cataract which the client loved and decided to use that on the Mudhorn instead which did make more sense since it lives in the cave.

Arvala Valley

アルバラ渓谷

This desert like muddy planet is where we mainly worked on. From the Razorcrest landing and Mando encountering the first blurrg attack by the Arvala Valley to Mando training on how to ride them by the Ugnaught at his ranch.... to eventually riding and traveling together on the mountain ridges across the mudplate terrains.

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Blurrg Encounter

ブラーグス

The landing site was a big challenge for me as the client was not happy with the footage shot on the LED wall and I was in charge of re-designing it and making it work with 3 different light scenarios for all the sequences. I ended up handling it more traditionally by creating 3 hero DMPs that was used throughout the sequences.

Daytime Look
Dawn Look
Night Look

Arvala Ridge

アルヴァラリッジ

This was using a very basic scan and DMPed on top to enhance all the details as the heros travel across the Arvala badlands into the mountain areas, across the ridge.

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The Jawa Camp

ジャワキャンプ

One of my favorite DMPs I had the pleasure of working on was this Jawa Camp shot. It was significant as it was the first shot that we did loved by the client and getting us the feedback of "you guys know what you are doing." Always a good feeling to know we have hit the mark and having the client recognize our works.

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Tatooine Desert

タトゥイーン砂漠

This sequence came towards the end and we helped the guys in the PEK facility finish some shots and I worked on this shot's sky and background desert dunes. Fun to see the guys ride swoop bikes around the sands. Also comes with the sunset view as well with a beautiful color.

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The Lava Terrain

溶岩の風景

Last but not least, right before the child was captured we had Ugnaught riding the blurr running from the storm troopers. We had lots of good vulcanic scans to work off of and great HDRI did the trick.

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The Raptavian Attack

ラプタビアンの攻撃

In this sequence i helped provide some early concepts of the phaser attacks and how it'd illuminate the pockets of smokes in the space and allowing the audience to get a glimpse of the flying raptavians that are flapping their wings in the darkness of night, providing a sense of mystery and surprise as they hide and strike their unpredictable attacks through the fog of war.

Image banner

Ugnaught Ranch

アグノート牧場

This is the ranch where Ugnaught taught Mando how to ride a blurrg, utilizing a hero HDRI and bg mountain setup, the base was from Death Valley and DMP alterations I helped create and was then used throughout the sequence. We then did customized DMP on the land and added lots of puddles to make the ground muddy and wet, where the CG rendered assets then sat on top.

Image banner

The Blurrgs

ブラーグス

I helped the team with the final looks of the blurrgs and their variations. We actually explored a wide range of looks but ended up sticking a lot closer to the original look to stay true to the old designs. We explored eye variations, how to differentiate the domestic ones from the wild... markings, scars, paint marks etc, even given one cataract which the client loved and decided to use that on the Mudhorn instead which did make more sense since it lives in the cave.

Arvala Valley

アルバラ渓谷

This desert like muddy planet is where we mainly worked on. From the Razorcrest landing and Mando encountering the first blurrg attack by the Arvala Valley to Mando training on how to ride them by the Ugnaught at his ranch.... to eventually riding and traveling together on the mountain ridges across the mudplate terrains.

Image banner

Blurrg Encounter

ブラーグス

The landing site was a big challenge for me as the client was not happy with the footage shot on the LED wall and I was in charge of re-designing it and making it work with 3 different light scenarios for all the sequences. I ended up handling it more traditionally by creating 3 hero DMPs that was used throughout the sequences.

Daytime Look
Dawn Look
Night Look

Arvala Ridge

アルヴァラリッジ

This was using a very basic scan and DMPed on top to enhance all the details as the heros travel across the Arvala badlands into the mountain areas, across the ridge.

Image banner

The Jawa Camp

ジャワキャンプ

One of my favorite DMPs I had the pleasure of working on was this Jawa Camp shot. It was significant as it was the first shot that we did loved by the client and getting us the feedback of "you guys know what you are doing." Always a good feeling to know we have hit the mark and having the client recognize our works.

Image banner

Tatooine Desert

タトゥイーン砂漠

This sequence came towards the end and we helped the guys in the PEK facility finish some shots and I worked on this shot's sky and background desert dunes. Fun to see the guys ride swoop bikes around the sands. Also comes with the sunset view as well with a beautiful color.

Image banner

The Lava Terrain

溶岩の風景

Last but not least, right before the child was captured we had Ugnaught riding the blurr running from the storm troopers. We had lots of good vulcanic scans to work off of and great HDRI did the trick.

Image banner

The Raptavian Attack

ラプタビアンの攻撃

In this sequence i helped provide some early concepts of the phaser attacks and how it'd illuminate the pockets of smokes in the space and allowing the audience to get a glimpse of the flying raptavians that are flapping their wings in the darkness of night, providing a sense of mystery and surprise as they hide and strike their unpredictable attacks through the fog of war.

Image banner

SELECTED PROJECTS

SELECTED PROJECTS

© FOOTER フッター
(MJ-S99-01)
SOCIALS & CONTACT INFO |ソーシャルと連絡先情報

© 2026. Mujia Liao All rights reserved.

Visionary Strategist | Creative Pioneer | Purpose Seeker

MUJIA

2026

© FOOTER フッター
(MJ-S99-01)
SOCIALS & CONTACT INFO |ソーシャルと連絡先情報

© 2026. Mujia Liao All rights reserved.

Visionary Strategist | Creative Pioneer | Purpose Seeker

MUJIA

2026

© FOOTER フッター
(MJ-S99-01)
SOCIALS & CONTACT INFO |ソーシャルと連絡先情報

© 2026. Mujia Liao All rights reserved.

Visionary Strategist | Creative Pioneer | Purpose Seeker

MUJIA

2026