Project HighLights

The Mandalorian | Season One

Credit:

Concept Art + Matte Painting + Matte Painting Supervision

This project was one of the most challenging yet rewarding experience for everybody involved. Being able to work along side industry's best @ ILM was a huge privilage and we learned alot throughout the process.

---------------------------------------------------------------------

The Blurrgs

I helped the team with the final looks of the blurrgs and their variations. We actually explored a wide range of looks but ended up sticking a lot closer to the original look to stay true to the old designs.
We explored eye variations, how to differentiate the domestic ones from the wild... markings, scars, paint marks etc, even given one cataract which the client loved and decided to use that on the Mudhorn instead which did make more sense since it lives in the cave.

---------------------------------------------------------------------


---------------------------------------------------------------------

Arvala Valley

This desert like muddy planet is where we mainly worked on. From the Razorcrest landing and Mando encountering the first blurrg attack by the Arvala Valley to Mando training on how to ride them by the Ugnaught at his ranch.... to eventually riding and traveling together on the mountain ridges across the mudplate terrains.

The landing site was a big challenge for me as the client was not happy with the look shot on the LED wall and I was in charge of re-designing it and making it work with 3 different light scenarios for all the sequences. So I ended up painting 3 hero DMPs that was used throughout the sequences.


---------------------------------------------------------------------


DAY LOOK

DAWN LOOK

NIGHT LOOK
--------------------------------------------------------------------

Ugnaught Ranch

This is the ranch where Ugnaught taught Mando how to ride a blurg, utilizing a hero HDRI and bg mountain setup, the base was from Death Valley and DMP alterations I helped create and was then used throughout the sequence. We then did customized DMP on the land and added lots of puddles to make the ground muddy and wet, where the CG rendered assets then sat on top.

---------------------------------------------------------------------


---------------------------------------------------------------------

Arvala Ridge

This was using a very basic scan and DMPed on top to enhance all the details as the heros travel across the Arvala badlands into the mountain areas, across the ridge.

---------------------------------------------------------------------


---------------------------------------------------------------------

The Jawa Camp

One of my favorite DMPs I had the pleasure of working on was this Jawa Camp shot. It was significant as it was the first shot that we did loved by the client and getting us the feedback of "you guys know what you are doing." Always a good feeling to know we have hit the mark and having the client recognize our works.


---------------------------------------------------------------------

---------------------------------------------------------------------

The Dewback

The Dewback is another creature Pixomondo helped bring to life. I just liked the guy, so even though i only did the sky behind him i wanted to include it in this project post.


---------------------------------------------------------------------

---------------------------------------------------------------------

Tatooine Desert Ride

This sequence came towards the end and we helped the guys in the PEK facility finish some shots and I worked on this shot's sky and background desert dunes. Fun to see the guys ride swoop bikes around the sands.
Also comes with the sunset view as well with a beautiful color.

---------------------------------------------------------------------

---------------------------------------------------------------------

The Chase

Last but not least, right before the child was captured we had Ugnaught riding the blurr running from the storm troopers. We had lots of good vulcanic scans to work off of and great HDRI did the trick.

---------------------------------------------------------------------